Lastly, push the final push block up and to the right, creating a bridge to the North. Take this path first to an elementally locked area. This is an elementally locked area. Use an Undead Skylander to proceed. This area is extremely simple. Defeat all the Enfuego Chompies first. Next, push the block on the left inward to pass through, then push it back to complete the bridge. Walk up the stairs and head all the way left to the Hat. This particular hat is the Battle Helmet. It increases Critical Hit and Armor by seven.
With that in hand, use the transport pad to return to the last area. Return to the push block puzzle and take the path to the upper right. Sunrock Overlook is a small area with a house. It boosts the power of Magic Skylanders. This house holds Auric and his shop. The best thing available in this shop is the fourth Luck-O-Tron Bulb! Use the transport pad to the right to reach the area to the North East. A new enemy will appear called Slobbering Mutticus. This guy will spit up sticky goo at you, slowing you down for his slash attack.
Damage it enough and more Grenade Generals will come out to help it. Defeat them all to open the gate to the cave nearby. Use a Giant Skylander to pick up the boulders and smash them into two huts nearby. Inside this mine is a big wall that can only be demolished by a Giant or a bomb.
If you don't have a giant, you'll need a key to get the bomb. Play the cyclops in this area to a game of Skystones to get this key. This area is elementally locked. Use a Tech Skylander to open it up. On the other side of the buzz saws is a Winged Sapphire.
Grab it and continue West in the mines. Further to the West is a locked gate. Defeat the enemies to unlock it. Several Mohawk Cyclops will be swinging the axes around. Try not to get cornered by them in this small area. After defeating the Cyclops, two Slobbering Mutticus will jump the gate. Defeat these two to unlock the gate. The area at the end will lead back out to Sunrock Village.
If you don't have a Giant Skylander, pick up the bomb before heading outside. Nearby is another big wall. Use the bomb from the last area to blast it open. Before going into the cave, use the transport pad to the South to return to the Trappe Hut. The Legendary Treasure Eagle Masthead is located here. Grab it and use the transport pad back to the village. Head inside the cave and continue on. This area will boost the power of Undead Skylanders.
Cross the buzz saws to reach the other end. At the end is a transport pad and an elementally locked area. Go through the Mecharium if you can! Use a Tech Skylander to progress. This area has many machines that can damage you. Look at the floor to see which way the wheels are spinning. Walk with the wheels to travel quickly through the area.
If you walk against the wheel, it'll take longer, and you may get hit by the moving saws. Part of the way through this area is a push block to the right. If you reached the transport pad at the end of the area, you went to far.
Push the block to the right to get a Hat. This hat is the Trucker Hat. It increases Armor by 25! Before walking down the path to the North, take the winding path to the West. Look out for the sharp sticks that will pop out of the ground from time to time. When you reach the South, walk off the edge to the lower area. A Treasure Chest is located to the West. Return to the area above and continue on.
Push the far block all the way to the left. Then push the two blocks on either side of the cross formation towards the tracks.
Push the central one to the left once, then push the right-hand one near the tracks back into position and then to the right. Push the central one back into position, the left one forwards and the near one left twice. Push the left one back towards the tracks and the central one left once.
Now move the cannon into the middle of the tracks and fire it at the first crystal. Push the blocks either side of the smashed crystal outwards so that the two remaining crystals are exposed.
Push the cannon once to the right and fire. Now move the top left block all the way to the right, the central one right once, then the left one back away from the tracks. Move the cannon into position one gap away from the left edge where you just moved that block from. Push the central block towards the tracks and then finally the left block into the middle. Now all that remains is to push that last block out of the way and claim your Present, a Miner Hat.
Kill the trio of Rock Walkers and the Flame Imps before heading down the slope in the middle of the bridge. A much simpler version of the Tech gate's puzzle, push the block left and then away from the tracks to allow you to push the cannon to the opposite end.
Fire it and walk up the slope to rescue the third miner. There's a Lava King up next, he'll fire a few Flame Imps out of his head at you and also has an attack firing flames out of his hands. It's quite a powerful attack so don't stick too close to him. In the middle of the rocks to the right of the tracks here is a trapped machine that'll do massive damage to you.
Stay away while it's pounding on the ground or you'll quickly find yourself a Skylander down. Smash through the rest of the rocks to find the fourth miner to the right and the fifth over near some crystals on the left. You'll also find the Story Scroll with him. Go back to the tracks and you'll come across Diggs and a locked door.
To the left of that are some more rocks to destroy. In amongst the next lot is another of those sleeping machines, it'll wake up and drill through the rocks to get at you. To the right of those rocks is the sixth miner, to the left a further passageway. If you go down the corridor behind the set of rocks on the right-hand side in that passageway you'll not only find Cynder's "Haunted Ally" Soul Gem in the middle of the water, but a Treasure Chest up a bounce pad to the left.
There's also a rock to smash in here a little further south, and behind that another Treasure Chest! This ability will work once in a level, resetting when you go into another one. The Magic Items do not unlock anything but instead temporarily provide your Skylanders with something special.
The main thing is to remember to actually use them. To gain access to the level you simply have to walk down to the docks where you'll find the Pirate Ship. The Hidden Treasure will bring up a radar that will lead you to an extra Treasure Chest buried somewhere in the level.
The circles around the treasure icon indicate how close you are, the more that are green the closer you are. If you're standing right on the spot where it indicates a Winged Treasure Chest will appear which you can shake open. This can be redone time after time in the same level but requires a loading screen before it resets except on the Wii, it resets just by talking to someone.
If you're struggling to find a Treasure Chest for the Objectives checkmark then you'll be happy to know that this bonus chest actually counts in that total. The Ghost Swords cause a couple of giant swords to fly around the screen attacking nearby enemies, this only lasts for a few minutes per level so take it off the Portal while you're not attacking anybody.
You can see how long there is left by watching the green circle around the icon at the bottom of the screen. To find the level simply go to the northern end of the Ruins near to Flynn's Balloon. Time Twister slows down nearby enemies for a while. Duration indicated by green circle around icon. Healing Elixier heals your Skylanders, it can only heal so much per level so use wisely - it will still count down even if your Skylanders are at full health.
Any of them will do. Head right across the wooden bridge to Fractured Vista. Here you'll find your very first barrel to smash, inside it you'll have a chance find coins that are used to upgrade your Skylander later on.
These vary from simple coins to gems and other various items, all worth various amounts of coins. Keep on going to the right over a smaller wooden bridge and Eon will tell you to break through some obstacles, notably the large wooden fence blocking your progress.
Depending on your Skylander you'll have different ways to smash it, but pressing the Primary Attack button a few times next to it should suffice. Once you've either smashed it completely or just made a hole continue onwards where Snuckles will give you an overview of the situation ahead. He'll suggest using the cannon up ahead, nice idea. On the ground next to the blockade you'll see a purple glowing icon of a cannon, this should help you identify future potential destruction.
Walk over to the cannon and press the Action button when you see the prompt above it. One shot will destroy the barrier but if you're looking for the Legendary Treasure for Shattered Island then fire the cannon a second time to blow up a building a bit further on. Simply walk into the golden floating key on the left to pick it up.
It'll follow your Skylander overhead, approach the lock on the gate and you'll be prompted to perform an action. Depending on your system this will either be a movement with the Wii remote or a movement with the right analog stick. It'll prompt you to perform another action to shake it open, inside you'll find a whole load of coins.
Each level has three of these hidden in them and if you're trying for full completion you're going to want to find all three. Now walk towards the cannon ahead and fire it into the blockage.
Before grabbing the key behind there you can pick up the Legendary Treasure on the right, provided you fired the first cannon twice that is. Anyway, grab the key and head down to that Mabu and open the gate. Luckily your Skylanders are strong enough to simply push it out of the way, just walk up to it and keep walking in the direction of the arrow that appears on its shell. Push it again to move it completely out of the way. Follow the string of coins down a small drop to the right big enough that you can't get back up so make sure you're done in town and you'll come across a pair of turtles blocking the path.
Push the first one to the left and then the other all the way across the bridge. After being introduced to Flynn if you've got a Magic Skylander eg Spyro then push the turtle right to the wall and then left off the side ignore the bounce pads for the moment. Walk over the turtle and down the path to a gate with a large purple star in the middle, this signifies that you require a Magic element Skylander to get through, luckily the starter pack comes with one.
As you step forwards a bridge will form, note that once it's formed you can switch out to any Skylander you like and it will remain. Push the nearest turtle to the left, then the turtle on the right forwards two spaces. You can either walk around them or push the remaining two turtles where the arrows indicate they can be moved it. Either way walk into the large Present on the other side and start shaking it open.
Inside you'll find your very first hat, the Viking Helmet. Equip it if you want to. You can change your hat at any time by opening up the Skylander Info Menu.
Turn around and walk up the ramp to a glowing purple icon, collect this Soul Gem to unlock the ability to purchase Chop Chop's "Cursed Bone Brambler" power.
You can also watch a short preview of the character, it doesn't matter at this point whether you own him or not. Stepping onto these will propel your Skylander up onto the ledge above, from there go right onto another pad.
Here you'll find the first Story Scroll of the game, these provide a bit of background information to certain things in the game but have no other practical usage. Move on to the left and use the bounce pad to cross the small gap to another bounce pad that will take you all the way up to Flynn. Approach the Monster gate with Blobbers on the other side, he'll tell you all about the Monster gate and how to open it you need to get rid of all the nearby monsters.
In this case we're fighting Chompies, little green monsters that'll try to bite you. Use your Primary Attack to quickly get rid of the first wave. In total you'll need to kill 15 Chompies before the gate will open. Once it has done Blobbers will introduce you to the elemental gates, on the left a water gate, on the right a tech gate. You can just ignore them and follow Blobbers up the main path but we'll go into both of them. From there use the bounce pad to jump up onto the next ledge note that you can smash things like the hay cart for coins as well as barrels and the many other items you'll find lying around.
On the right is a second bounce pad that will take you directly to the Present and your new Pan Hat. Cross that bridge to reach a small challenge with rotating blades. Wait for the blade to pass you by before walking to the right and following a second rotating blade around in a circle.
The Present is then right there with its Anvil Hat inside. To get back to the path you're going to have to go through the rotating blade obstacles again. Walk up the slope over the turtle and fire the cannon into the blockage on the other side of the area. This will reveal the key for the gate down below. Use the bounce pad to cross over to the other side, before you grab the key first collect the treasure from the Treasure Chest on the right.
Then pick up the key and jump down to open the gate for the Royal Family. The game will give you a report on how completely you finished the level, if you've followed the walkthrough so far you should have everything ticked off, except probably the "Cleared in under XX:XX" one.
You will need to run straight through a level to get that one ignoring all side things like the elemental gates. Once you've achieved a tick on this it will stay ticked so future goes through do not need to reaccomplish everything on there. You can go back at any time by selecting Chapter Select from the Pause Menu. Just talk to Flynn to get to Perilous Pastures and continue with the adventure.
These will be clearly indicated in the top left corner throughout and Eon will mention it every single time you change area. What this all means is that the Skylanders of the matching element will do extra damage, the exact number of extra damage is a match to their Elemental Power stat.
You don't have to pay any attention to this though, you'll do just fine with any Skylander you like. Up ahead you'll find a key floating about in the middle of the path, there's also a tech gate on the right. You'll be introduced to a few Chompy Pods and some Drow Spearmen. The Chompy Pods will spawn Chompy after Chompy until you destroy them and the Drow Spearmen will attempt to hit you with their spears. Kill them all and then move down to the left where you should see a couple of bounce pads, drop down to them and move towards the screen.
You should see a line of coins going down, follow them down to another large area with a Chompy Pod in it. Kill that pod and use the bounce pad to jump up to the right where there's another Chompy Pod and another bounce pad. Go up again and then once more and you'll reach a Treasure Chest. From here you just use the pad to get back to the spot with two bounce pads.
Use the left one to jump up to the location of the Present and its Cowboy Hat contents. Follow the coins down on the left and you'll bump straight into Stump Smash's "Waterlogged" Soul Gem. There's an incredibly simple turtle puzzle here, just push them both back two spaces and then use them as a bridge. Follow the path along and take the key, you'll spot another Drow Spearman at the gate all by himself. Once he's dead open that gate. Go to the left side of the location and you'll see a turtle sitting in a wall.
Push it through so that you can go around it, but then push it back into place so that you can use it as a bridge. This will cause a pair of Drow Spearmen to appear.
Once you've gotten rid of them simply walk up the steps on the right and cross over the turtle to get the key. Drop back down into the main area and open up the gate at the top end. Now comes a choice, do you skip half the level and get the Legendary Treasure or do you complete the rest of the level and come back later for that Legendary Treasure?
The choice is made simple if you don't actually have a Life Skylander. This will cause a bridge to form which will let you walk over to an island ahead. From there just drop down off the side and collect the Legendary Treasure.
Step on the round button to open the gate and you'll now be right at the end of the level. Just use the turret to smash the locks and you're away. Shake it open and then push the turtle off the side. Follow it down and head towards that water gate you can see.
Push the middle one onto the teleporter and then push both sides out once. Next push both the blocks to the sides of the teleporter down and finally push the block off the teleporter to the left.
You'll now be in the middle of the next part of the puzzle. Push the block to the right and then the block above that to the right too. Walk through the gap to collect a bit of money and then push the one ahead up.
Push the one on your left down and then the one to the left of it now down too. Move into the gap and push the end one to the left and then the one at the end of the new gap forwards.
Now finally push the one next to the teleporter up and out of the way. Not done just yet though. Push the previous two blocks back into position and then use the teleporter. Up here you'll find a Treasure Chest as well as a Scarecrow with lots of crows. Now, drop down to the left onto the blocks next to the teleporter you just used. Walk along the diagonal blocks all the way to the teleporter nearer the start up on the blocks.
This one will take you to the "Birthday Hat" Present. The teleporter at the Present will take you back to the scarecrow, just drop down anywhere and go back through the whirlpool to the level.
Simply shoot each of the four padlocks to finish this up. Use your attacks to clear every last piece so that the others can work out where we're off to next. This also marks the point where you are able to take part in the Heroic Challenges to boost your Skylander's stats.
Each Skylander you add to your collection adds a new Heroic Challenge. Note that if you have two different versions of a character like Spyro and Dark Spyro you only get given one challenge for them - so that makes 32 Heroic Challenges in total. Use the teleporter and prepare for instant battle, a Drow Spearman will immediately attack you. Take care of him and then walk across the bridge towards a Chompy Pod up on a battlement. Follow the base around to the right and you'll slope up to the top where you can attack it and where there's a key waiting for you.
Unlock the gate below and cross over to a turret next to a blocked path. Your aim here is to shoot down zeppelins. Fifteen of them in total. Along with them there are also a couple of balloons flying around dropping gems, shoot the gems to get extra treasure upon completing the turret mini-game.
Once you've shot down the fifteenth zeppelin you'll be able to continue on. Through the now destroyed blockade you'll meet a Drow Witch. These throw things at you. Kill her an follow the path over a wooden bridge to a longer wooden bridge. There's a couple more Drow Witches at the start of it, once you've killed them follow it straight along to an Undead gate. Follow the first two around and drop down into a third blade.
Down again into another this time with a bounce pad on the other side, use that to get up into another blade with a teleporter. Don't use that teleporter just yet. Instead continue forwards through the blades, the first one afterwards requires you to bounce to the right-hand side and then up to the left on the final one.
Right at the back here you'll find a key. Take it and start making your way back through the blades to that teleporter you passed. You'll end up next to a Treasure Chest and the gate for that key. We're not quite done yet though, there's another bounce pad on the other side that will take you upwards to a rotating blade with four blades instead of two.
Because of the speed of the blades you may find that you need to use the bounce pads here to bounce backwards over the approaching blades, but once you make it to the other side you'll find the Present that contains your Propeller Cap.
The turret ahead first will ask you to shoot down eight zeppelins, then once they're down you'll be told to shoot down a Heavy Airship, just keep firing at it, ignore the others and it'll eventually crash. So ignore the two Drow Spearmen and go straight for the Spell Punk, once it's dead you can turn on those Spearmen.
Step back and to the left a bit and you'll find a Story Scroll, go to the right and there's a Treasure Chest. Try to avoid the exploding plants though. Back to the track go through the monster gate that you just opened and start up another fight. There's an Air Spell Punk hiding behind the barrels at the back, smash through them and kill him.
Then focus on the Witches and the Spearmen. If you continue down the path behind the barrels where the Spell Punk was you'll come across an Earth gate. Jump to the right over a load of treasure and then again upwards avoiding some more rocks.
Keep following the bounce pads along in-between the flying rocks until you reach the Present; a Jester Hat. Instead of stepping into the teleporter drop off the platform to the left and you'll land on a small platform beneath with a Treasure Chest on it.
The teleporter here will take you back to the start of the bounce pads and allow you to get back to the level easily. After her conversation a large airship will arrive and provide you with a way forward. Kill the four Drow Spearmen on the bottom floor of the ship to open up the gate to a Goliath Drow.
These guys are a lot tougher and require a bit of caution, keep out of their way if they're charging but otherwise you will generally be able to interrupt their cast and get them dead quite quickly. Up at the top of the ship is another Goliath and a pair of Witches, take down the Witches whilst avoiding the Goliath's charge.
Once all three are dead the drawbridge will drop. Don't go over it yet though, instead go back to the front of the ship where another drawbridge has also gone down. As you approach the building a door will open and reveal a teleporter, use it to get to another platform with a teleporter on.
Kill the Chompy Pod and then teleport over to the Legendary Treasure. Drop down to the left and go to the back of the ship again. Just ignore the others and focus on it, you'll switch perspective and be able to finish it off. Now just collect the propeller and you're done. Talk to Persephone over to the left to get started.
You don't actually have to upgrade if you don't want to but it certainly helps. Once you're done with Persephone you will need to talk to Flynn again to get moving to the next level. Rebuild the Bridge 2. Continue down the main path towards a Chompy Pod, a key on the left and a locked gate to the right.
Walk through the bouncy plants that appear, they're not really much of an obstacle for now but later on in the game they'll be rebounding you into dangerous things. Push the two near ones into the gaps and the far one off the edge to reveal a teleporter. Push the one to the left off the side to the left and then follow it down. Push it to fill in the final gap in the bridge to cross and get your new Fez Hat.
Upper Reach Teleport back up to the Upper Reach and push the right block to the right three times the top block here has a rather pointless teleporter underneath it.
There's a Treasure Chest on the other side. There's a trio of enemies beyond a wooden fence south of the previous platform but not much more. Teleport down and rejoin the level. You'll encounter the first of the spike traps, these move up and down and will, naturally, hurt if you're standing on them at the time. You can sometimes walk through them while they're up but often not, plus when they go down the spears will hurt you as well.
Cross over three of these traps and you'll reach a Lightning Pylon. Just follow the onscreen instructions on how to lower it. The gate to the right will lower once you've done that, head up the teeny tiny ramp and smash through a fence. There's a whole host of enemies on the other side. You can just ignore them and blast through the fence but where would the fun be in that? After them is the second Lightning Pylon. As you approach the lone Drow Witch five Drow Spearmen will leap in and start attacking!
Some more spike traps are up now, made slightly trickier by having two right next to each other moving at different times. All you need to do is step onto the first one as it goes down and wait for the second to go down too, moving immediately as it does. In-between the two pairs of spike traps is a split in the path which leads to an Air gate being guarded by a few Spearmen. Straight away you'll find the Treasure Chest, go over the spikes and use either of the two bounce pads to jump up onto the spike filled ledge.
Drop down the other side and weave around the squares of spikes to get to another bounce pad over some more spikes. This next bit requires you to watch where you're bouncing.
Bounce up onto the top section of an L shaped stone wall, use the bounce pad on there to bounce towards the screen, bounce right and then up to a platform with a space on it. Bounce to the right from this one and then diagonally down to the right before finally reaching the end where there's a bomb floating.
If you want a few extra gems pick up the bomb and rush back along the ground or using the bounce pads if you like and back over the previous spike wall to throw the bomb at the wall with the wooden beams strapped to it. Then go back up to the bomb place again. Move northwards and manoeuvre around the stone platforms until you reach the far end with a bounce pad on the floor. Bounce up to the right and use the bounce pads to reach a button back at the far right end. Now for the real use of the bomb, jump down and grab the bomb, now run along the straight path that has opened up and use the bounce pad at the end to get up to a wall on the left that you can destroy with the bomb.
Stay up on the platforms as you bounce leftwards, if you fall down you can get back up back to the right. At the end drop off to the Present, a Fancy Hat. To return to the level simply step into the vortex where you began.
Past the next gate is a wooden ramp with a Drow Witch and a Drow Goliath on it. Move out of the way when he charges at you and then take care of him. Follow along this wooden path and kill another Witch at the end of it. The next spike trap is a little devious in placing bouncy plants such that you can't just run straight over it, you have to go diagonal. It's also a little larger than the single traps from before. Four new Spearmen will pop up to protect the final Lightning Pylon.
Before going over to the bridge you reconstructed there's a couple of things to do here. Behind a small wall of barrels is a Treasure Chest and a teleporter. The teleporter will whisk you away to a tiny island with the level's Legendary Treasure onboard.
Claim it and teleport back. It was quick and the camera angle didn't really help show it but turning that final Lightning Pylon built a bridge back along the path a short distance.
Watch out for its electrical attack as if you're not careful it can quickly wipe out your health if you let it hit you too many times. The gate to the right will lower once you get rid of him, follow the sloping path upwards but watch out for those barrels, inside are hiding not coins but Chompies.
Depending on your Skylander's attacks you may or may not be able to harm the Drow Witches standing slightly elevated in front of the Soul Gem we'll be back for that a little later. If not just ignore them and continue upwards. Weave through the gauntlet of exploding and bouncy plants until you reach a more open spot where a large door opens to let out a small wave of Spearmen. Kill them, the Goliath and the Witch. Before carrying on along the path upwards you should smash through the wall of jars beneath it and stand on the circle behind them.
This will open up the Soul Gem's cage allowing you to run back and get it. So long as you're quick enough, the gauntlet of plants may be more annoying when moving in a rush. Now that you've got that you can go up the slope again. Here you'll find a long series of spikes. Simply walk onto each following one as it goes down and you'll safely make it to the other end, they've kindly left some food halfway along if you're having trouble.
It's free all the way to the top now, get ready for a fight. Once you get started they're joined quickly by a pair of Drow Goliaths and a Drow Spearman. Once all of those are gone a pair of Spearmen will appear to the right and a pair of Windbag Djinnis will appear to the north.
Again watch out for the electric attack. Once those are all dead you can grab the Eternal Air Source by walking into the middle of the area and finish the level. A small discount. You also won't be able to find all ten of them right now as they will each appear at points as you progress further through the story. The first is right next to Persephone. Walk down to the beach and you'll meet Gurglefin. To open the lock walk up to it and press the Action button. From there it's a rotating mini-game where you will try to get the Imp to fall through each of the glowing dots on the board.
There's no time limit or limited number of turns and you can never get into a position where you can't finish somehow. Free the caged Gillmen 2.
This guy will raise his ratchet above his head and smash it down to the ground, stunning himself for a second if he misses. Just walk around him attacking. Now for a new type of puzzle, a block puzzle but with beams of light attached. This one's simple enough, just push the prism forward into the beam of purple light, it'll redirect the light into the receptacle on the wall and open the gate. Go forwards and up the ramp to the next area.
If you didn't have one you'll just smash through a fence to get to the same area. A pair of Greasemonkey's will approach as well, once you've killed all three head up the ramp to the right. On your left now is a bounce pad that'll jump you to a Treasure Chest.
Jump back down once you've got it. Around the next corner is another new enemy type, this one's got a gun and is called a Blaster Troll. They stand still and charge up their weapon, you can easily move out of the way as it fires.
The blast is medium range spread out in front of the troll so don't be too concerned with them if they're on the other side of a an area while you're fighting. Pulling the lever will rotate the beam of light 45 degrees, do this just once if you accidentally go too far, just keep rotating it until it points north-east again.
To finish it off push the moveable prism forwards twice into the light beam and redirect to the receptacle on the left next to the exit ramp. Pick up the key floating about here and free the first of the Gillmen who's further left next to a light switch.
Ignore the light beam for now and smash through the fence to the left of it. If you walk up onto the wooden path you'll find a Treasure Chest at the far end of it. Now back to that light beam.
Pull the switch three times to make the beam face south-east, the push the prism south once and west once. As you approach the opened gate you'll be shown a Troll Grenadier high up out of reach, he can still attack you though as he's got a long range with his grenades.
They don't explode on impact but they do explode quite quickly, you should be able to walk out of range of the explosion provided you don't push the grenade along with you. Kill the three Greasemonkeys that walk towards you and enter the area to your right.
On the far side is a trio of Grenadiers who'll throw their grenades at you, they won't even move other than to rotate to throw at you. Just kill them and pick up the key to free the Gillman in the cage here. That's two out of five. The light puzzle here just requires you to pull the switch four times while avoiding the high up Grenadier's grenades. Go through the newly opened gate and up the ramp on the left towards a key on the ground.
There's three more Greasemonkeys that will saunter down the ramp towards you, kill them and get that key. While you're here rotate the light beam so that it points north-west and hits another prism in the distance. If you've got a Fire Skylander go left at the ramp, otherwise wander back down and free the Gillman at the edge of the water. There are three pipes at the edge, only two are open though.
Walk into the left pipe. Next the left pipe again. Here you'll find the "Plunger Head" Hat. After that step into the left pipe, and again a left pipe. At the area with a bounce pad head into the right pipe. This next spot has only one exit, it also has a switch in the corner, pull it and then go down that single exit back to the bounce platform.
Go into the left pipe and then from there the right which should take you back to the start and the three pipes. Enter the middle pipe that you just opened to exit this madness and grab the Legendary Treasure. Just that last pipe now. If you like you can use the light beam here to destroy the entire platform of Trolls, just rotate it a few times.
Get up onto the platform and step into the teleporter. There's a key on the left, blow up the explosive barrels to get to it, watch out for the Tech Spell Punk above you. Free the fourth Gillman and teleport out. You'll be shown a Mark 31 Troll Tank, this is a strong enemy that has a weak spot. Simply run around it and hit the explosive barrel on its back a few times. Kill the two Blaster Trolls first and then approach the Tank.
Once defeated a Greasemonkey will drop out of it, kill him and free the last of the trapped Gillmen. Go back up the ramp and grab a bomb, run as fast as your Skylander can move along the path to the Exhaust Vent and throw the bomb as indicated.
You just need to get it near it, you don't actually need to get it right into the vent itself. Oil it using the usual method of opening locks. Once that's done you can go back to the beach to talk to Gurglefin and head to Dark Water Cove. Find the Twin Spouts' location 2. Retrieve the Twin Spouts 3. But not for long. Smash through the brick wall on the left to get introduced to a Nauteloid. This little insects have a fairly slow build up to their charge so should be easy to avoid.
Smash through another brick wall and a band of six more Nauteloids will appear, same as before they're as weak as the Chompies. Walk up the slope on the right and you'll be shown a couple of Blastaneers. These purple squids shoot small cannonballs in straight lines towards you, they're long range and don't drop off. Much like other enemies they point and pause before shooting giving you plenty of time to get out of the way. Also here you'll find a few more Nauteloids as well as the squid that was firing the cannon earlier.
He won't do much to you now but you might as well get the experience anyway. Jump down off it to the left, following the path of jewels of course, and approach the lifted up gangplank at the back end of the boat. It'll automatically lower allowing you across. To get the key continue up to the left and smash through a bit of fence.
The game will show you some far off place for some reason. Grab the key here and go back down through the previous gate. There's a few Nauteloids on the slope down to the left, and a couple of Blastaneers too.
And right behind them is a lock puzzle. Here's a solution: Left x 4, Right x 2, Left, Right x 4, Left x 2 To the right of the other side is a Magic Gate, but before we go through there you will want to jump down onto the beach below it, aim for the bounce pad, if you can cross water make your way forwards and you'll find the level's Story Scroll.
Use the bounce pad to get back up and head through the Magic gate. This will take you a fair distance to the left and deposit you on a small stream of water. Step right off it and attack the blue squid dude, a Squidface Brute. This big guy wields a large anchor and will attempt to smash it down on you, he's a lot like the Troll Greasemonkey enemy from the previous level except with more health. There's also a Blastaneer just past him before a bounce pad.
Bounce up to another Blastaneer and another bounce pad on the left. Up again and follow the pads to the right where you'll find another lock puzzle. This one's a little different in that it has some conveyor belts that will move the imp along if it crosses them.
It also has two green holes that, if the imp falls into, will transport the imp across the board through the other hole and will fall as gravity applies.
Drop down to the left and you'll be back at the start of the magic section all ready to rejoin the level normal. Ignore the fence for the moment and drop down onto the beach at the far left end of the area, there you'll find a Treasure Chest. Bounce back up and go through that fence. Over the bridge is a Water Spell Punk. These guys are harmless but cast a spell that creates a puddle on the ground, if you step onto the puddle you get frozen.
You can either wait for it to thaw or you can shake it off. Either way it does no damage and will only serve to prevent you from attacking other enemies for a short time. So along he's harmless, in a group he can be annoying. The path continues left, kill the Nauteloids and the Blastaneer before advancing through a fence and up over a stone bridge.
Use the pad to jump back up. Go up the slope towards the key. Kill the two Blastaneers here and then, having grabbed the key, smash through the wooden barrels on the left that're blocking a teleporter in the front door of the larger building. This will teleport you over to the two cannon firing squids as well as the level's Legendary Treasure at the far end.
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