A few added notes about revealing clothing another note is that, at times during the game, you watch animated videos, which you cannot click out of, of females in very very revealing clothing. Adult Written by jackjean November 20, Great game This title contains: Positive Messages.
Adult Written by Sophianne Kalinakov July 21, The heroes are those who help others, who defend the weak and help those in need, and who do what is best even when it is not in their own best interest.
There is a lot of positive emphasis on education, preserving and respecting the environment and honoring military service. There is also emphasis on how each of us has a part to play to use our talents to the best of our ability to do what we can to make the world a better place. Positive Role Models: The characters who are held up to be revered and respected are those who serve and protect their community. They value honesty, honor, hard work and personal sacrifice in the service of the common good.
They believe in using your gifts and talents for the good of others and not merely for your own selfish gain. Ease of play: The complexity doesn't really increase as your level increases - once you've opened up all all 10 skill slots across the bottom of the screen, that's all of the buttons that you have to press. What is complex is choosing trait lines and gear to optimize your stats - but this is a level of detail that the casual player does not really need to delve into in order to enjoy the game.
If someone did want to tailor their character to this level of complexity, the game does have a wiki, and there are plenty of community-based guides. In addition to this, because it is a cooperative community, as opposed to competitive, there is plenty of help from other players. Violence: You do fight in this game - that is pretty standard in any story-line that includes a battle of good vs. There is no gore. When a character is defeated, they collapse the ground as if unconscious and then disappear.
There are quests that are fantasy exaggerations of acts most would consider acceptable in "real life" such at those to save dogs from spiders, to put grub repellent on grubs in gardens and to save people from swarms of mosquitoes around lamp posts. There are also elements of the game that are not related to fighting, like crafting and puzzles. Most of the fighting is done against NPCs non-player characters that are part of the game's construction , but there are designated realms to fight against other players.
Because there is no gore, and because the bulk of the fighting is defensive or in defense of others, I would give less weight to this violence rating. It could probably be lower. Sex: There is no sexual activity in this game. The player does not engage in romantic relationships with NPCs. There is no nudity. Language: The review cites language used, but I've never seen it. I did some research to try to find where it was in the game to see if they had edited the dialog in an update, but I was unable to find any reference to it other than reviews saying it is there.
Before seeing the reviews I would have said there was no profanity at all, so it is obviously not pervasive in the dialog. As for profanity or coarse language from the community at large, is option in the settings to add a profanity filter to the chat in order to filter out profanity from other players.
You can also filter the chat by layers. For example, I usually turn off the Map level chat and leave only my Guild and Party chat. This way, I can see what my friends are saying without having to see a bunch of chatter from strangers. This rating should be lower. Consumerism: There is no subscription fee. After the initial purchase of the game, you do not need to invest any "real money" into the game. There is a working economy within the game through an in-game trading network.
You can buy cosmetic items and upgrades, and you can, but do not need to use real money to purchase them. Currency is earned by helping others and completing missions. Players can also earn other types of currency tokens, badges, karma, laurels, etc. No way to review it without mentioning it. Tyria is a massive and varied world, from the rolling plains of Queensdale, to the flaming wastelands of the Charr territory, there is no shortage of exploration to be done. The story, while not up to par with Star Wars: The Old Republic, is done rather well, with countless choices along the way.
Character creation allows characters to choose a race Charr, Human, Norn, Sylvari, or Asura , a class, and several biography choices which will determine the earlier steps of the storyline.
Players start out fighting evil cults, bandits, rebels and the like, but progress to greater things as the story continues. The final chapter of the story revolves around reviving the ruined island of Orr, defeating the army of Risen zombies who reside there, and of course destroying the undead Elder Dragon Zhaitan who controls the Risen. Combat revolves around striking ones opponent with a variety of weapons and spells.
Foes struck by lightning will convulse and collapse with the help of ragdoll physics, and enemies felled by steel will keel over.
Little to no blood is shown though the screen displays a red watercolor effect when hit. Little or no foul language used, aside from the occasional d or h From fighting your way through a dungeon, to helping out on a farm, there is much players can do.
But remember the darker points touched on in this review, while weighing it against massive, beautiful landscape Tyria has to offer. Teen, 13 years old Written by splatterhou5e February 13, If you want to be a stickler and not let your kids play a great game, then there is something wrong.
People who play video games should be old enough and mature enough to know that it's just a game, and not something to be influenced by. There is nothing wrong with a bit of alcohol. It's hardly gonna influence kids to become alcoholics is it? I would not trust commonsensemedia because they are needlessly overprotective and try to ban any video games with any violence at all.
See reason people! Fun combat that is times better than World Of Warcraft's see my review. The only inappropriate stuff is a tiny bit of unrealistic blood and stuff people say in chat but there's a profanity filter I think.
This game has some learning potential because unlike some MMO's like World Of Warcraft it encourages teamwork because everyone who helps to kill a boss or complete a quest gets the SAME amount of XP, this eliminates the petty squabbles I got into in World Of Warcraft with other players because one of us "stole" the other ones XP by finishing off the monster.
I highly recommend this game to anyone 11 or over. Teen, 16 years old Written by grepere January 19, You need to make sure that your kids know that it is very importent to not disclose and private information, ie.
But while it is very dangerous the kids must learn it at sometime or other and this seems to be a good time especially because this game does not have monthly billing only one payment so if he loses his account your not continually playing it. This could also be very helpful if a child is shy and or wants to meet new people. While i do believe that you cannot have a real friendship with someone you don't know or met over the internet, it could help them open up and talk to others.
So, to sum it up, this could be a very great tool if handled with care but has a slight possibility that it will turn out to be a great disaster. Kid, 12 years old November 28, Guild Wars 2 lets you explore beautiful yet dangerous new lands, filled with wonder and mystery. There are giant sprawling deserts, lush jungles filled with all sorts of creatures, snow-laden plains, mountains, and much more.
Yes, very much so. In fact, there are nearly 14 million unique players with a daily active player count of nearly , on average. ArenaNet has even made a statement saying that they are working on the third expansion to Guild Wars 2. You can check the current number of players here.
The Guild Wars 2 community is extremely passionate, even after almost 9 years of this game fighting its way against competition from other large names such as World of Warcraft. And the developers have been quite a bit more communicative recently with multiple content updates planned out for the upcoming season and expansions. Yes, the core game is percent free for everyone. As of now, the Heart of Thorns expansion comes bundled alongside the Path of Fire expansion.
Expansions offer tons of additional content including stories, equipment, maps, mounts, gliders, and entirely new regions. Purchasing an expansion will also unlock chatting and mail privileges exclusive to paid accounts, and allow you to have 5 character slots.
You also gain access to the Revenant profession, which is missing from the free to play version of Guild Wars 2. Buying an expansion will also open up in-game gold to gem conversion in the currency exchange. You can use gems to unlock episodes, buy cosmetics, etc.
Raids are also accessible once you pay for an expansion. You can view the full list of differences between free and paid access here. The most noticeable thing about guild wars is their unique character versatility. By that, I mean that even if you play a thief you can play as a healer.
Gear selection, runes, and sigils allow you to freely choose the stats and abilities you want for your character. Weapon and utility skills change your skill bar and as a result, change your playstyle and character role. Because of the versatility, that each class can choose whatever he wants to play a DPS a tank, or some other variations there is no need for the holy trinity in dungeons to some extend.
In the highest fractal levels and raid, there is a need to take certain roles in the party in order to finish it successfully. One of the things that makes this game so good for newcomers is the fact that there is no hard grind to reach the max level which is And you can gain EXP in a multitude of ways. Pretty much every game mode rewards you with EXP and you have a variety of options to get endgame loot.
There are raids, like most other MMOs. Then there is the Fractals 5 man dungeons mode with different buffs and debuffs each day, plus multiple difficulty tiers. Conquest 5 v 5 PvP is the primary PvP mode in Guild Wars 2, it is sort of like a flag capture deathmatch between 2 teams. You fight for objectives like keeps and towers with siege weapons and also try to gain control over resource camps.
In the fantasy world of Guild Wars, there exist powerful ancient beings known as Elder Dragons. These primordial creatures have been around since the beginning of time, wreaking havoc and destruction upon the world whenever they awake from their deep slumber. Their cycle of awakening, destroying, and hibernation is spread over a period of several millennia, intrinsically connected to the levels of ambient magic in the world. Guild Wars 2 takes place nearly years after the events of the first Guild War.
Five Elder Dragons who had been sleeping underneath the continent of Tyria have awoken, causing mass-scale destruction of life and property, affecting various races and factions living within Tyria. All in an effort to fight back the 5 Elder Dragons. There are 3 Orders you can choose to work with at the start of your story- the scholars of Durmand Priory, the secret agents of the Order of Whispers, and the warrior army of the Vigil. I think the combat system of Guild Wars 2 can be described as fast-paced, flexible, and dynamic.
It is one of the best MMOs out there in terms of pure combat mechanics and you get a wide variety of skills, weapons, specialties, etc. A character damaged by engagement with an enemy is immediately placed in combat mode which reduces forward movement speed and increases weapon set swapping cooldowns.
The key to winning combat in Guild Wars 2 is your skill bar, located at the center bottom of the screen. You can choose up to 10 unique skills from a wide roster of spells. There are a variety of skills-. The same weapon equipped by different professions will result in varying skills.
A ranger with a bow will have different skills compared to a warrior with a bow. The same applies in reverse, i. Your main hand weapon determines the first 3 weapon skills while your off-handed weapon decides the last 2 weapon skills. Your 6 th slot on the skill bar belongs to a healing skill, and all healing skills restore health as a basic benefit while some grant additional buffs. Your character starts out with a core healing skill, and you unlock new healing abilities by spending hero points in the hero panel.
Now, healing skills should not be confused for skills in other slots that also possess secondary healing abilities. Healing skills are also segregated by profession. This is an enchanted shout that heals you and any allies in a cone in front of you. For each class, there are 4 variations in healing skills you can choose from. The additional extensions will unlock 2 more variations. These are skills that perform a wide range of tasks, like applying various buffs on you and your allies or applying debuffs on the enemy.
As you level up your character, you unlock new utility slots- Slot 1 at level 11, Slot 2 at level 15, and Slot 3 at level Utility skills are based on profession, but some are also race dependent. Utility skills can range from damage block buffs to area healing, power boosts, immobilization of enemies, and traps that prevent your enemies from crossing a path.
The combat! I've been spoiled for other games. Tried to play GreedFall and wondered why dodging wasn't working like it "should" The combat here is fluid, fast-paced, and a fun puzzle to work out once you get your rhythm on a certain class. I love that every class plays differently. Level scaling done right. I can go back to old maps and not feel ridiculously overpowered well, except maybe in the starting maps, but other than that.
I can still have a decent challenge and get good rewards no matter what level I am. Jumping puzzles. But I love that triumphant feeling I get when I finish one. I got my glider and promptly forgot about following the story for a while as I ran around the map jumping off of every high place I could find, and grinning all the way down.
Yes, I'm an easily excitable child, why do you ask? I loved that game, but the subscription got really annoying after a while That's awesome.
Edit: Oh, and the fact that everything in the gem store is optional. Either cosmetics or non-essential convenience items AND that you can get what you want without paying any real money, if you so choose.
Gold-to-gem conversions are great! Thank you for that, ArenaNet. The freedom the combat and mounts give you in Gw2 are unparalleled, in other games it just feels so static. I love that the game never punishes you for anything. Gone for a week? No big deal. Can't do a jumping puzzle, someone can't port you. My main reason for liking GW2 doesn't really come from things that they do right. Indeed, I have serious complaints about nearly every facet of the game, and the forced rotation complexity has nearly driven me from it However, it is rather the lack of wrong things that they do.
Some examples of non-wrongs:. I don't know why so many people love it. It is way too simplistic, extremely boring, and it always seems like failure is due to reasons beyond your control. It is a system of weakness and ineptitude. I'm glad that in GW2 we're essentially action combatants who are individually competent.
I don't have the social skills, nor the health to make any commitments. A lot of people lament that in GW2 you "play alone together," but honestly that is one of the things I like about the game. I've come from games that don't individualized resources or drops, and it is always terrible. Granted, scarcity allows you to put value in new locations and enemies, but that design advantage does not overcome the disadvantage of having to fight other players for the same resources.
Sometimes literally. Now, I've played games that didn't have a system to scale up or scale down players, and it is the most confining thing ever. It means that most of the game is unplayable, and you're relegated to the handful of level appropriate zones.
In a pseudo-competitive environment like an MMO, it is a bad idea not to have this scaling system. Yes, I have been to games where so much wealth is generated that it renders the entire economy moot, and players start trading in potions or something. I've played a game that didn't make your gear obsolete with constantly climbing levels, but that was just the one.
Most of them have a terrible system where everything you earned becomes useless upon next expansion, making you wonder why you bother in the first place. Little hint: I don't bother. But in GW2, we stopped at 80 with ascended, and I'm glad that is where we stayed the whole time. I've always found that annoying, as the whole point of designing your toon is to look like and look at your toon.
GW2 gets this right, to a certain degree. It allows you to be brave, and to be experimental. Compare this to other games that will outright destroy your progress and your items upon death.
0コメント