Kinda the Creep or Die! You can either use unit tester or just practice in customs. Hmm… Thanks for responding, and I think the main reason for me posting this is, really, what the LingBane micro is. Thanks for the advice! You move them around but not A-move in any way! If they make a mistake, you A-move and the banes should make a big boom.
Lings fight carefully. You have to watch high level opponents do it. Being number 1 in season is not the purpose cause this is not league and no one cares your guild effort! Money is good for silver sellers but sad for devs! Gvg is not important anymore! They are too clever they changed all their investments before you even apply. AND Bogul sorry mate being a noble rich guy doesnt mean anything in this game anymore cause money is not important anymore!
There is no way to sink the money of dangerous players so basically WIPE needed! So items will be more expensive f2p players gonna quit the ones that they are not able to save money old guys gonna be more rich! Check my previous post no one cared no one respected! If the queen update doesnt bring any purpose or enjoyable life for small scale and solo player!
Feb-Crowfall April-may New world and many other sandbox games which i dont want to promote their name! Think wisely SBI or you will have a game which only played by zvz fans!
You wrote all that to simply say "I don't think this game has a purpose, my suggestion is to add a purpose" ty. Garbage post, you need an invisible boot up your ass. Sounds like the distilled suggestion is to give more purpose to solo gameplay?
The Outlands will remain the place for large-party action. I think you had your fun, for 10 dollars and that is fair. Maybe the game is not fun anymore for you , take a break , as you said has new stuff coming go and try out, maybe Albion was never for you.
Something always bring you back to Albion , if not, maybe is time for you to move on! Wherever you go I hope you find fun! This whole post is a steaming mess. No clear points, just a raging rant. Diffrent folks, different strokes Solo content exists, small scale content is plentiful, as too is large scale.
Maybe try making some friends? Games like these are best experienced with people you enjoy company with. Of course solo content has it's charm when you just want to chill. If your opponent goes for a pool, you're in a tough spot. At the very least, you will have to cancel your natural Hatchery if your opponent does not pull Drones only Zerglings and will be behind your opponent although not so far behind that you cannot recover with a few nice plays.
If your opponent does opt to pull Drones, hide two Drones behind your main mineral line canceling your natural. Mineral walk your Drones to your natural, and clog up the ramp to prevent further reinforcements.
If you can stall until your Queen and Zerglings come out, you may be able to hold off and win. However, this is a tricky situation that relies on your opponent making a mistake in order for you to win the game.
Playing in the mid game in ZvZ is all about reacting to what your opponent does. Therefore, this section will be split up into several sections:.
Remember to spread your units - the player with the concave nearly always wins the game! Now that Infested Terrans have been nerfed, try not to use your energy on them. Saving your energy for Fungals is nearly always the best option unless you are desperate - the extra energy saved means that you can take another fight soon after the initial one ended. Again, just remember to split your units into an arc!
Counter attacks in ZvZ make the game dynamic and exciting. Preparing six Roaches to hit an opponent's base not only kills drones, but will also pull your opponent's army out of position.
Creep spreading in ZvZ is tricky. Spread too much and you might help your opponent more than yourself, not enough and your defense will be too slow. It's usually not a good idea to sacrifice a larva inject from your Queen for a Creep Tumor , unless you have an abundance of larva or little money. Usually you plant your first Creep Tumor either with your second Queen if you have gone for an early gas , or around the time you are teching to Lair and taking your third.
We categorize creep spread as follows:. General Recent changes Pending changes Random page. Betting Preferences. What links here. Related changes. Upload file. This is how I see early game ZvZ - constantly building units and threatening your opponent, punishing him if he plays too greedily. From that basis, you can figure out how to play a macro game. If the map has a narrow ramp relatively close to the natural, you can maybe do a hatch first.
You'll be late to get lings out, so your hatchery might get attacked for a bit, but it is possible to fend off those initial lings once yours are out. From there, you both play it out the same way, you'll have the edge from getting that hatch first build down.
Roaches can be very good vs lings if positioned well. I only like 1 base roach builds when I get close positions. If you fast expand, you want to make lings early on to defend vs your opponent's lings, but also transition to roaches so you don't die vs banelings or make banelings yourself if you want to counter.
Little advantages can make a difference in a mirror matchup like ZvZ. Let's say you made lings early, your opponent is then playing defensive using roaches and can't scout you. If you attack your opponent right when the upgrade finishes, you get a period of bonus damage vs him. That extra damage might lead to a few extra units killed, so after those 15 seconds are up, you'll have an army advantage. As a result, you end up winning the fight.
If you can find these ways to gain little edges that will tip things in your favour, you should have an advantage over players who don't understand the timings. Tell someone you know to put a quarter in their hands without you seeing, tell them to open their left hand. If the quarter is in their right hand, that is ZvZ. Such as rushing for roaches if your opponent goes mass ling because you thought he was going banelings. Or such as rushing for baneling because your opponent is going mass ling when in fact they go banelings themselves or roaches.
Or going drones because you wanted an econimcal game what were you thinking? Basically once you get through all the bull that is Pre ZvZ you can get to the much more exciting turtle-macro game that is worse than TvT.
At least in TvT both players can take a decent amount of bases and it becomes a mexican standoff and that it is all about being 1-step ahead of your opponent, in ZvZ its just a brawl.
You hurl units at each other until the other person runs out of resources, if you wait too long one player gets broodlords before the other or ultralisks if they are bad and you lose, if you attack too often they get the defenders advantage and you lose, if you trade armies but they keep tech units you lose and if you don't tech and they tech you lose. Again, the most fun match up ever period -. Although mutas might be gimmicky you still have to watch out for them.
If you are playing passive he might be massing up mutas resulting in an instant GG. If you see your opponent putting down a LOT of spinecrawlers that's usually a sign he is going mutas or some other tech. I like to switch to mutas if I'm really far behind in a ZvZ. I just drop down a ton of spines and make a big ball of mutas and hope my opponent doesn't recognize it.
It usually doesn't work but it has gotten me a few wins from an unwinnable situation. On July 15 Kornholi0 wrote: Tell someone you know to put a quarter in their hands without you seeing, tell them to open their left hand. On July 15 Marsupian wrote: Although mutas might be gimmicky you still have to watch out for them. Pff don't listen to these muta haters, I go surprise muta like 8 outa 10 ZvZ's past the 10 minute mark and I win almost every time, unless I was already at a disadvantage ie took some bad bling hits.
Your opponent will always just try to base race, so as your muta's pop, throw up spines and start upping the roach numbers. You can even pick off infestors as they try to counterattack. Its a beautiful thing. Edit: also, you don't need a giant flock with your whole strat being based on muta's, about 8 is fine. If they don't get an opportunity to do the damage predicted drone kills , then run around popping overlords and killing extractors, you now have map control.
The idea of "coin-flip" comes from the fact that each of the first three kind of counter one other. Of course, it also comes down to control, micro, and defending, but those are the main ideas. Economic builds get punished by any of them, but if you can hold off attacks, you're way ahead in the early game.
It works like that in any matchup, but ZvZ is so volatile because of how Larvae work. Mutas are used for surprise, then stop being very useful. Hydras can add into a Roach force for extra damage, but don't perform well vs Infestors. If the game makes it to endgame unlikely , Ultras with upgrades do pretty well, I guess. I haven't seen too many ZvZs last. Without that wall i. ZvZ , early pressure builds from Zerg are crazy.
It doesnt. Though I am by no means an accomplished player, I do have a great deal of success in zvz so let me share how I play. My normal compositional progression is as follows. This is mostly for the scouting power it offers you but it also allows you to build a bunch of units quickly to try to kill a greedy expansion.
From there, there are basic reactions I have. When I see banelings I throw down the roach warren and resume mining gas. If i see a mass ling play, I may delay my expansion and try to set a roach block on the ramp.
Also remember to try to build drones whenever you feel safe based on scouting and your tech. For example, if he just ran in with banelings, saw your roaches, and fled, you're probably going to be quite safe for a while. Don't get caught with too many lings when he attacks with a large roach ball.
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